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Does Octane support Boole animation ?
Posted: Fri Dec 27, 2013 5:29 pm
by Bolos
Cause it seems not.
When I put an object tag on both Boole and objects inside, the geometry isn't updating in my render.
Thanks for your help.
edit : I'm running beta 0.96 because newer versions causes too much crashes. In fact, it's crashing when I load the project I'm working on.
Re: Does Octane support Boole animation ?
Posted: Fri Dec 27, 2013 5:33 pm
by aoktar
what you mean? in live viewer or animation render?
Re: Does Octane support Boole animation ?
Posted: Fri Dec 27, 2013 5:35 pm
by Bolos
In animation render !
As I'm used to the Live viewer doesn't update geometry until we hit the refresh button, right ?
Re: Does Octane support Boole animation ?
Posted: Fri Dec 27, 2013 5:43 pm
by aoktar
Bolos wrote:In animation render !
As I'm used to the Live viewer doesn't update geometry until we hit the refresh button, right ?
Animation render = Picture Viewer rendering
If i understand correct that you are working on live viewer. right?
Re: Does Octane support Boole animation ?
Posted: Fri Dec 27, 2013 5:59 pm
by Bolos
No no, I'm using the picture viewer.
Re: Does Octane support Boole animation ?
Posted: Fri Dec 27, 2013 6:02 pm
by aoktar
Bolos wrote:No no, I'm using the picture viewer.
are you use the "Send All Scene Data" option?
Re: Does Octane support Boole animation ?
Posted: Fri Dec 27, 2013 6:05 pm
by Bolos
No, I'm using "Resend Only Updated Objects" with Octane ObjectTags on the meshes.
Geometry is updating with "resend all data" but of course render time is twice longer.
Edit :
Wait, finally it's pretty fast even with "resend all data", so I believe the problem is over.
Thanks again !
Re: Does Octane support Boole animation ?
Posted: Mon Dec 30, 2013 12:50 am
by Bolos
Finally I'd like to know if there's a way to use "Resend Only Updated Objects" with Boolean animations, render times are still a bit long with "Resend All Data".
Any ideas ?
Re: Does Octane support Boole animation ?
Posted: Mon Dec 30, 2013 12:58 am
by aoktar
Bolos wrote:Finally I'd like to know if there's a way to use "Resend Only Updated Objects" with Boolean animations, render times are still a bit long with "Resend All Data".
Any ideas ?
plugin can't detect updates on Boolean. You should fire the update with little hacking. Use a mesh animation to generate fake update, put this mesh to outside of viewpoint
Re: Does Octane support Boole animation ?
Posted: Mon Dec 30, 2013 1:21 am
by Bolos
I'm sorry but I don't clearly understand what you mean by "mesh animation".
Because right now, the two elements connected with a Boole object are both animated, but only in translation and rotation. They also both disappear from the viewport during the animation.