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				Facets when coming From ZBrush
				Posted: Wed Dec 25, 2013 12:30 am
				by p3taoctane
				Any idea on why OBJ's from zBrush look faceted even though there are plenty of polys.
Same number of polys when an obj is generated from Maya looks smooth?
			 
			
					
				Re: Facets when coming From ZBrush
				Posted: Wed Dec 25, 2013 11:15 pm
				by face
				p3taoctane wrote:Any idea on why OBJ's from zBrush look faceted even though there are plenty of polys.
Same number of polys when an obj is generated from Maya looks smooth?
How looks the shading normals, also faceted?
Then it is a normal problem...
face
 
			
					
				Re: Facets when coming From ZBrush
				Posted: Wed Dec 25, 2013 11:29 pm
				by p3taoctane
				Good point I'll check Face
			 
			
					
				Re: Facets when coming From ZBrush
				Posted: Thu Dec 26, 2013 5:09 pm
				by acc24ex
				me thinks - if you don't set smoothing options in polygon level, it doesn't smooth it if you check smooth on octane material..
			 
			
					
				Re: Facets when coming From ZBrush
				Posted: Sat Dec 28, 2013 7:03 am
				by xxdanbrowne
				It isn't a scale issue is it?
I've noticed when I'm careless with scale and I export it to be *massive* then it looks faceted.
Alternatively try turning on smooth polys when exporting.