combining bump maps and/or normal maps.
Posted: Tue Dec 24, 2013 2:29 pm
Hello,
I use the lightwave-octane plugin and some textures from zbrush (mainly a vector displacement map and a normal map for details).
I thought I could use the Octane RidgedFractal Texture as a bump to add some extra details to my normal map.
The problem is that, as mentioned in the documentation, octane will only use the normal input if both normal and bump inputs are used.
This was not the case with the lightwave native render engine.
Does anyone know a way to solve this problem ?
For instance, could I combine the RidgedFractal or any other bump map with my normal map (like in maya) before connecting the result to the normal input ?
Or in the worst case, if I export a bump map instead of a normal map, how can I do a simple "add" operation with another texture to combine the bumps ?
Thx
Manu
I use the lightwave-octane plugin and some textures from zbrush (mainly a vector displacement map and a normal map for details).
I thought I could use the Octane RidgedFractal Texture as a bump to add some extra details to my normal map.
The problem is that, as mentioned in the documentation, octane will only use the normal input if both normal and bump inputs are used.
This was not the case with the lightwave native render engine.
Does anyone know a way to solve this problem ?
For instance, could I combine the RidgedFractal or any other bump map with my normal map (like in maya) before connecting the result to the normal input ?
Or in the worst case, if I export a bump map instead of a normal map, how can I do a simple "add" operation with another texture to combine the bumps ?
Thx
Manu