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Mechanical Pressure Gauge
Posted: Tue Dec 24, 2013 9:13 am
by treddie
Hi.
Am building a 60's era space suit pressure gauge that I disassembled and miked the parts of some years ago. Am doing all of the screws first to get them out of the way (30). All in all, there are 73 parts. It's a pretty cool, compact device with a spiral spring, brass bellows, etc.
It should look pretty neat when finished even though everything is probably 95% your standard, brushed-metal look.
Here are some texture-check images of the screws in their positions in the gauge. Always amazed that MLT can make something "real" from something that's not real...Just a bunch of measurements and a digital model.
Re: Mechanical Pressure Gauge
Posted: Tue Dec 24, 2013 10:06 am
by gordonrobb
These look good to me. I'm curious, will you see all of the detail of all of these screws once they are in place? Seems like a lot of potentially wasted geometry.
Re: Mechanical Pressure Gauge
Posted: Tue Dec 24, 2013 10:38 am
by treddie
Heheh...I think exactly the same thing. But I am going to have different shots of the thing, with some parts removed so you can see what's inside better, with screws lying around on the table in random positions. So rather than plan which screws I would need to texture, and which ones not, I'm just going ahead and doing everything, so I can pick and choose what I want for a shot, without having to worry about whether or not I textured something earlier. It's not really all that bad...Out of 30 screws, many are identical, leaving me with only 13 unique ones. Texturing screws goes pretty fast. If I run into GPU memory issues due to too much overhead, I'll just start dumping normal maps where they're not needed.
Re: Mechanical Pressure Gauge
Posted: Fri Jan 03, 2014 5:37 am
by treddie
Just another step along the way.
All the screws are finished and I have added the bottom fixture.
Re: Mechanical Pressure Gauge
Posted: Tue Jan 07, 2014 11:53 pm
by treddie
More development.
3 of the long screws are not in the correct position, I think due to a current problem in v1.2x, with no solution as of yet other than trial-and-error shifting them around.
Re: Mechanical Pressure Gauge
Posted: Wed Jan 08, 2014 1:51 am
by RealityFox
I really like the brushed steel effect you have going on! Can't wait for this to be finished, it's looking good so far.
Re: Mechanical Pressure Gauge
Posted: Wed Jan 08, 2014 3:31 am
by treddie
Hey thanks, RealityFox.
It's moving along at a decent pace, considering each time I texture a part, I can't wait to see what it all looks like when I pop it into the scene. Makes it slow moving since I want to render every time I add something!
Re: Mechanical Pressure Gauge
Posted: Wed Jan 08, 2014 5:16 am
by RealityFox
It makes sense to render each part seperately for what you wanna do, it'll probably be worth it so look forward to it

Re: Mechanical Pressure Gauge
Posted: Wed Jan 08, 2014 6:09 am
by treddie
Very true.
And contrary to common belief, watched pots DO eventually boil!
Re: Mechanical Pressure Gauge
Posted: Wed Jan 08, 2014 8:53 am
by gordonrobb
It looks awesome. I am loving the surface. Care to share your settings? ( not sure if you're using Standalone or a plugin)