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preventing a background plane / skydome from casting shadows
Posted: Wed Dec 18, 2013 11:59 pm
by linvanchene
edited and removed by user
Re: preventing a background plane / skydome from casting shadows
Posted: Thu Dec 19, 2013 12:55 am
by FooZe
Some of these options are currently being tested in the 1.22 octane standalone release candidate.
http://render.otoy.com/forum/viewtopic.php?f=33&t=37353
It has a new object layer node that gives options for camera visibility and shadow visibility.
The Camera visibility option hides the object from the camera, but it's still visible in reflections etc.
The Shadow visibility makes the object not cast shadows.
After some time the plugins should implement these options too.
Thanks
Chris.