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robot construction'rack

Posted: Mon Dec 16, 2013 12:12 pm
by KaDDD
hi guy's

all is on the tittle , just a speed scratch model from my parts lybraries
many pieces come from older model ,( 8 mlls's polys ) done for the fun . . .
build in max

click for hi rez

i hope you 'll like it

kaDDD

Image

Re: robot construction'rack

Posted: Mon Dec 16, 2013 1:45 pm
by Zay
Great render! Looks awesome :)

Re: robot construction'rack

Posted: Mon Dec 16, 2013 3:22 pm
by suvakas
Indeed. Very realistic.

Suv

Re: robot construction'rack

Posted: Mon Dec 16, 2013 3:45 pm
by bepeg4d
:shock: wow :o
ciao beppe

Re: robot construction'rack

Posted: Mon Dec 16, 2013 4:06 pm
by kavorka
Awesome, except for a couple of easily changed things.

The procedural map you use on the steel in the background is too strong and scaled too large. modify the scale and lower the power.
The image for the wall in the background is too low resolution for the image, it looks off.

The head and mechanics it's resting on are awesome, but those things above take away from the image.

Re: robot construction'rack

Posted: Mon Dec 16, 2013 5:21 pm
by slepy8
WOw man!! this kicks ass!!

Any chance for a wireframe?

Re: robot construction'rack

Posted: Mon Dec 16, 2013 5:35 pm
by DIO
Very nice. I love the design of the cyborg chest.
Nice lighting.
The only thing I would correct in Post is the Rust Texture on the
yellow steel construction. The texture is repeating it self. Seems you textured one
of the main "arcs" and copied them. No need to render it again, I would simply
use any kind of clone stamp tool to get rid of the repetition :)

Re: robot construction'rack

Posted: Wed Dec 18, 2013 11:29 am
by KaDDD
DIO : hi man , you're right , i have just put a uw's box on the central structur , nothing really done , for ajust that , i have simply rotated the gizmo , repetion is now breaked


slepy8: thanks man , and please find more down some screen's :)

kavorka: hi mister , +1 for your feedback , i dont have see this uw's uncorrect before pushing the rendering buttons , this object wasn't correction box mapped .. .
and i have change the concret to , strange , my textures is large , but this result with bump is really bad , certainly a too noisy base .. .

bepeg4d : thanks guy

suvakas : thanks too , i hope make more realistic rendering with time , i dont know octane since a long time , since 3months for be exact . ..

please find here , a wire frame view
and the finality of this pict was to put an head ( holograme face ) , i ll post a futur version with an holographic head on this bot ( thuis not a wip sectio n on the forum , i ll not post some intermediat files , but this one is just a 18ghrs concept , with all problems cane include a project in scratch like this , its why the actual face look like a radar assembly . . . .

Image

Re: robot construction'rack

Posted: Wed Dec 18, 2013 7:28 pm
by Bendbox
This is a very cool concept, looks like it could "charge up" and start moving :D

Re: robot construction'rack

Posted: Tue Dec 24, 2013 10:47 am
by lordsme
Very nice lighting, I agree about the back wall textures, they are too strong and take away from the main part od the image.
Do you use a "light cookie" for the light shadow pattern on the floor?