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BULB and DUST
Posted: Sun Dec 15, 2013 9:36 pm
by Piernik
Hi citizen!
I work to dusty bulb, maybe you have any observations idea, tips etc.?
all help news is good.

- Verts:361307 | Faces:359593 | Time render: 04:28:32
Regards.
Re: BULB and DUST
Posted: Mon Dec 16, 2013 9:59 am
by DIO
Looks really great
The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.
How did you make the dust? Modelled and scattered geometry?
Re: BULB and DUST
Posted: Mon Dec 16, 2013 10:16 am
by mbetke
A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.

Re: BULB and DUST
Posted: Mon Dec 16, 2013 10:43 am
by Piernik
DIO wrote:Looks really great
The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.
exactly

just working on the.
How did you make the dust? Modelled and scattered geometry?

thanks DIO!
yes the illumination is annoying, this the applying emission material on the object, i forgot disable opacity materials blakbody, but photoshop helps

The dust was made by particle system in blender.
Re: BULB and DUST
Posted: Mon Dec 16, 2013 11:00 am
by Piernik
mbetke wrote:A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.

I agree.

thanks mbetke!