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BULB and DUST

Posted: Sun Dec 15, 2013 9:36 pm
by Piernik
Hi citizen!

I work to dusty bulb, maybe you have any observations idea, tips etc.?
all help news is good.
Verts:361307 | Faces:359593 | Time render: 04:28:32
Verts:361307 | Faces:359593 | Time render: 04:28:32
Regards.

Re: BULB and DUST

Posted: Mon Dec 16, 2013 9:59 am
by DIO
Looks really great :)

The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.

How did you make the dust? Modelled and scattered geometry?

Re: BULB and DUST

Posted: Mon Dec 16, 2013 10:16 am
by mbetke
A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.
Image

Re: BULB and DUST

Posted: Mon Dec 16, 2013 10:43 am
by Piernik
DIO wrote:Looks really great :)

The only thing looking strange is the white reflection of the bulb illumination the room?
And I would suggest putting some dust also on top of the yellow plastic socket and the cables.
exactly :) just working on the.
How did you make the dust? Modelled and scattered geometry?

:) thanks DIO!
yes the illumination is annoying, this the applying emission material on the object, i forgot disable opacity materials blakbody, but photoshop helps ;)
The dust was made by particle system in blender.

Re: BULB and DUST

Posted: Mon Dec 16, 2013 11:00 am
by Piernik
mbetke wrote:A dust bulb looks a bit different.
You started well with the fingerprints on it. I think by reducing the dust flakes in size a lot and using an additional texture on the glass itself (maybe a falloff with a more opaque material on the top) could nail it.
Image
I agree. :)
:) thanks mbetke!