Normal pass
Posted: Sat Dec 14, 2013 8:59 pm
Hi Octane Team.
Is their a way to have a new normal pass that is camera dependant ?
I mean :
The actual "Shading Normals" and "Geometric Normals" are space dependant (for example : red-X blue-Y green-Z )
I need a Normal pass from the camera point of view (Blue - front, Red - Left, Green - Up) just like the Vray Normal pass.
Is it possible ? Please
Is their a way to have a new normal pass that is camera dependant ?
I mean :
The actual "Shading Normals" and "Geometric Normals" are space dependant (for example : red-X blue-Y green-Z )
I need a Normal pass from the camera point of view (Blue - front, Red - Left, Green - Up) just like the Vray Normal pass.
Is it possible ? Please