The Loft
Posted: Fri Dec 13, 2013 6:20 pm
Yo Guys!
The Loft is my concept. I made it from scratch.
My main idea was to make a place that in the past could really be an industrial building and now has been adapted to live in it.
I'm a fan of Urban Exploration and has been exploring some abandoned industrial buildings many times so I have some kind of knowlege.
That's why you can find some "really existing things" like ovens, trails, elevator doors, alarms, trays and so on.
Well this is my first "indoor project". I had no knowlege about this kind of stuff before so please don't cut my head off straight away
I learnt alot about modeling, texturing, and mostly - using Octane on this project.
I mad eso many mistakes - I can't count
Next projects are going to be better
cheers!
PS: some tech info: PMC-8 rendered in resolution as it is. 10k samples for daytime renders (damn noise :/). 20-22k samples for night renders. approx 2-3hrs for daytime and 5-5,5hrs for nighttime.
Lots of polygons and light emitters. A bit of noise reduction and sharpening in PS.
Any questions? Bring it on!
The Loft is my concept. I made it from scratch.
My main idea was to make a place that in the past could really be an industrial building and now has been adapted to live in it.
I'm a fan of Urban Exploration and has been exploring some abandoned industrial buildings many times so I have some kind of knowlege.
That's why you can find some "really existing things" like ovens, trails, elevator doors, alarms, trays and so on.
Well this is my first "indoor project". I had no knowlege about this kind of stuff before so please don't cut my head off straight away

I learnt alot about modeling, texturing, and mostly - using Octane on this project.
I mad eso many mistakes - I can't count

Next projects are going to be better

cheers!
PS: some tech info: PMC-8 rendered in resolution as it is. 10k samples for daytime renders (damn noise :/). 20-22k samples for night renders. approx 2-3hrs for daytime and 5-5,5hrs for nighttime.
Lots of polygons and light emitters. A bit of noise reduction and sharpening in PS.
Any questions? Bring it on!