Just some rarities
Posted: Fri Dec 13, 2013 12:38 am
Hi all!
First of all, congrats and my deepest respect for the efforts of the octane team and their plugin developer(s). Imho, if this render continues developing, It's going trough the roof!
I have a few remarks tough, it are just settings and stuff that happens when I use Octane.
First my specs are:
PC, windows 7.
Intel i7-3960X 3,30GHZ
Geforce GTX 580
32 GB RAM
C4D R15, octane 1.00 RC2
1) I create a sky object and put an eviroment tag on it. I put an HDR image in the texture slot of that env tag. When i want to adjust the power with the slider, it drags very slow. In fact not really possible to adjust porperly, so I have to type in the numbers. Is that normal?
2) updates in live viewer: I know this has been discussed a lot allready, but just to be sure: At this development stage, the live viewer only automaticly updates: camera moves, enviroment tag texture values, some material values and lights. But it will be updating on geometrie, material textures, Traffic lights,... on final release?
3) At this stage, you can not put shadows on/off, nor have control over them. Is that correct?
4) enabling 'overwrite kernel settings' doesnt do anything. You still have to work from your separate settings windows. Gues this is stil wip?
5) Stacking materials is not possible. As a workaround you have to use the mix material. I must say, that doesnt do the trick for me. Will stacking be included in final release?
6) c4d's filter shader, is that one going to work in final?
7) opacity channel: A c4d gradient shader reacts strange if you put it in the opacity channel. Just try it...
8) It takes me 32 seconds to render the scene (2 cubes and 3 area ligts) in attachment noise free. In AR it takes me 5 seconds. So I must be doing something wrong here. suggestions anyone?
Thx a lot!
Grtz
J
First of all, congrats and my deepest respect for the efforts of the octane team and their plugin developer(s). Imho, if this render continues developing, It's going trough the roof!
I have a few remarks tough, it are just settings and stuff that happens when I use Octane.
First my specs are:
PC, windows 7.
Intel i7-3960X 3,30GHZ
Geforce GTX 580
32 GB RAM
C4D R15, octane 1.00 RC2
1) I create a sky object and put an eviroment tag on it. I put an HDR image in the texture slot of that env tag. When i want to adjust the power with the slider, it drags very slow. In fact not really possible to adjust porperly, so I have to type in the numbers. Is that normal?
2) updates in live viewer: I know this has been discussed a lot allready, but just to be sure: At this development stage, the live viewer only automaticly updates: camera moves, enviroment tag texture values, some material values and lights. But it will be updating on geometrie, material textures, Traffic lights,... on final release?
3) At this stage, you can not put shadows on/off, nor have control over them. Is that correct?
4) enabling 'overwrite kernel settings' doesnt do anything. You still have to work from your separate settings windows. Gues this is stil wip?
5) Stacking materials is not possible. As a workaround you have to use the mix material. I must say, that doesnt do the trick for me. Will stacking be included in final release?
6) c4d's filter shader, is that one going to work in final?
7) opacity channel: A c4d gradient shader reacts strange if you put it in the opacity channel. Just try it...
8) It takes me 32 seconds to render the scene (2 cubes and 3 area ligts) in attachment noise free. In AR it takes me 5 seconds. So I must be doing something wrong here. suggestions anyone?
Thx a lot!
Grtz
J