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Diffuse color pass?

Posted: Thu Dec 12, 2013 7:49 pm
by kirk
Is it possible in Octane to render just color/texture of an object without any shading? I want to overlay normal map set into color slot above the interpolated vertex normal render

Re: Diffuse color pass?

Posted: Thu Dec 12, 2013 10:02 pm
by FooZe
Hi Kirk,

Sorry, I'm not exactly sure what you want... maybe some screenshots or example images might help explain?

Would the directlighting kernel on "GI_Mode"->Ambient (with the default uniform texture environment) be what you want?

Thanks
Chris.

Re: Diffuse color pass?

Posted: Thu Dec 12, 2013 10:48 pm
by kirk
Thank you, it's what I wanted. Just need to find a way how to add normal mapped bamp to deep_channel_kernel >> shadeing normals. I need a complete normal pass.

Hope to do it in post process somehow with normal textures rendered as diffuse color .

Would be nice if those normal mapped details would be included by default + the one sided polys would be rendered as two-sided as in usual render.