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Kernel Material_ID

Posted: Sat Dec 07, 2013 2:49 pm
by Daniel79
hello everyone, I wanted to ask you a information.
How you use the Kernel material ID channel?
I find it really bad, the colors are always too similar to each other and not customizable!
maybe i'am negated to use photoshop, but how to select a color, always too similar to each other as the colors green in the attached file?

Please help me..bye

Re: Kernel Material_ID

Posted: Sat Dec 07, 2013 4:36 pm
by glimpse
Select > Color Range - with the help of this You should be able to accurately select colors and use the selected information creating mask for postwork =)

Cheers

Re: Kernel Material_ID

Posted: Sat Dec 07, 2013 10:28 pm
by gardeler
I'm having similar issues. Even if I can isolate the color "ok" in nuke, it gets difficult with motionblur and dof to get it as good as a pure aplhachannel. With other renders I use a surface shader in R, G and B, or a constant. A shader that does not take light into consideration, and renders really fast. (just like the ID pass.) But there is no shader like that in octane? or am I'm missing something? If they don't exist, pleas add them, as we often get requests from compositors for special masks, that cannot be done with the ID pass.

Cheers

Martin

Re: Kernel Material_ID

Posted: Sun Dec 08, 2013 7:32 am
by Rob49152
there's a great plugin over at eat3d.com called rgbcmyw_splitter_remove_aa that is a photoshop action. It splits each color into it's own layer. You might want to give it a try. See if it works.

Re: Kernel Material_ID

Posted: Sun Dec 08, 2013 10:11 am
by gardeler
Rob49152 wrote:there's a great plugin over at eat3d.com called rgbcmyw_splitter_remove_aa that is a photoshop action. It splits each color into it's own layer. You might want to give it a try. See if it works.
Thank you for the tip, I will check it out. I work with animations though, so a solution that would work with long sequences in ie Nuke would be optimal.

Cheers

Martin

Re: Kernel Material_ID

Posted: Sun Dec 08, 2013 2:51 pm
by Daniel79
I tried the action that you suggested, but the results as it is the same(color range in Photoshop)!
You can not select just what you want!
In my opinion it is a useless tool (kernel material ID) so com 'is now .... if I want to select a green color, I can not, if there is a green light in the same scene ... Photoshop will select both (color range in Photoshop)!
So you are unable to work, is a useless tool (kernel material ID)!

See the attachment!!!!

Re: Kernel Material_ID

Posted: Sun Dec 08, 2013 9:37 pm
by glimpse
I might not understand this, but I could be the case where it's not the tool to blame, but the one who is using it. Try this:
solution.jpg

Re: Kernel Material_ID

Posted: Mon Dec 09, 2013 8:22 am
by Daniel79
thanks a lot, i will try this metod!! if i need help can contact you?
B&W filter where i can find?

Great and thanks!!!

Re: Kernel Material_ID

Posted: Mon Dec 09, 2013 6:59 pm
by Daniel79
You can create a mini video tutorial?