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Night shot

Posted: Thu Dec 05, 2013 9:02 am
by Daniel79
hello,
I'm trying to make a night view.
This is my first result, how to make it look more realistic?
Especially from the point of view of lighting, I need to create a set photograph?

thanks

Re: Night shot

Posted: Thu Dec 05, 2013 9:47 am
by prehabitat
Most of my successful night renders were actually twilight (15-30 mins before dark) ...
I'm not sure if everyone will agree, but i think the result is more believable. Think about this; unless its a rural property no building is likely to be set in complete darkness (apart from its own artificial lighting) ... Agree?

Re: Night shot

Posted: Thu Dec 05, 2013 10:04 am
by glimpse
night lighting is not the absence of light, but rather a situation where the light is different =)
from what we used to see, because of our 'inbuilt' white balance.

Through the lens everything is much more simple. To get the most of situation like this take a look at this mood board I've gathered for myself in pinterest http://www.pinterest.com/glimps/blue-yellow/

in my eyes You just have to find a nice mix between natural Blue & artificial yelow =) it's nothing magical - use HDR or even flat Blue & set some interior/exterior artificial lighting. Keep eye on Gama, contrast to have good readability and that's it.

This color mix is widely used by artists including architecture photographers, visualisers..

Re: Night shot

Posted: Fri Dec 06, 2013 2:40 pm
by Daniel79
This is the result even if not yet definitive ... what do you think?
Thanks a lot for reply!!

Great

Re: Night shot

Posted: Fri Dec 06, 2013 2:47 pm
by lixai
this is my result with night renders in octane
Nocturna_small.jpg
Sky is photoshoped, use lots of interior lights of different colors (sample from a night time photograph)
For the exterior use a hdr of dusk and play with exposure, i also used a lot of ies lights to light the balconies.

Re: Night shot

Posted: Sat Dec 07, 2013 8:41 pm
by RealityFox
I feel that if you want a more realistic render that your building needs to be modelled more. The corners are all very sharp and there isn't any sort of texture on them. So adding a small amount of texture and rounding the corners a tad will help it. The lighting is getting better though, I just find that the model is distractingly sharp.

- Actually after looking at it again, maybe it's just the lack of texture and smoothness of it. Not too sure.

Re: Night shot

Posted: Tue Dec 10, 2013 4:45 pm
by picajol
lixai wrote:this is my result with night renders in octane
Nocturna_small.jpg
Sky is photoshoped, use lots of interior lights of different colors (sample from a night time photograph)
For the exterior use a hdr of dusk and play with exposure, i also used a lot of ies lights to light the balconies.
Very nice!
Can you tell me how much of Vram did the scene take?

Re: Night shot

Posted: Tue Dec 10, 2013 5:39 pm
by lixai
picajol wrote:
lixai wrote:this is my result with night renders in octane
Nocturna_small.jpg
Sky is photoshoped, use lots of interior lights of different colors (sample from a night time photograph)
For the exterior use a hdr of dusk and play with exposure, i also used a lot of ies lights to light the balconies.
Very nice!
Can you tell me how much of Vram did the scene take?
Hey thank you, i have Titans, i used about 5.3 gb of Vram and aroun 25 of ram.

Re: Night shot

Posted: Wed Dec 11, 2013 9:27 am
by picajol
Heavy polycount.
Tress are 3D models?

Re: Night shot

Posted: Wed Dec 11, 2013 3:45 pm
by Daniel79
little update..
C&C are welcome