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Texture Transform, how to?

Posted: Wed Dec 04, 2013 12:14 pm
by dinf
Hey,

loading the Transform shader in an octane texture slot will give me access to a rotation/scale/translation matrix, but there is no possibility to connect to or load in a bitmap. It is named "transform" only, but I also got a "bitmap transform" once, but cannot reproduce that.
Opening a bitmap first or via ImageTexture shader and loading Transform after that in same slot like cinemas layer shader would do will delete the bitmap. How should that shader work?

Re: Texture Transform, how to?

Posted: Wed Dec 04, 2013 12:39 pm
by aoktar
Hey Kurt,

please wait next version. Octane 1.20 had not this option for images

Re: Texture Transform, how to?

Posted: Wed Dec 04, 2013 1:03 pm
by dinf
Okay, thanks .. I was wondering because it is already a loadable shader :)

Re: Texture Transform, how to?

Posted: Wed Dec 04, 2013 1:26 pm
by aoktar
same preview for Octane 1.21

Re: Texture Transform, how to?

Posted: Wed Dec 04, 2013 1:59 pm
by dinf
aoktar wrote:same preview for Octane 1.21
Man.. youre driving me crazy :D Lets say it with Freddy: "We want it now, we want it all" :)

Re: Texture Transform, how to?

Posted: Wed Dec 04, 2013 2:42 pm
by SVITAdmin
awesome!

Re: Texture Transform, how to?

Posted: Wed Dec 04, 2013 5:35 pm
by LFedit
Yes this is awesome! can't wait. Aoktar you rock!