Best way to texture a terrain in Octane?
Posted: Mon Dec 02, 2013 10:30 pm
Hiya!
So, this may be an extremely noob question, and apologies if so.
I'm trying to texture a terrain using Octane, which consists of grass and a lot of cliffs. The terrain's generated from a heightmap.
I've got a splatmap (opacity map) for the grass texture, which obviously is best applied from a planar projection (ie top down). However, the cliff texture can't be applied that way or it smears horribly: it needs to either be applied via a different planar projection or a face projection.
All of this is pretty basic stuff, obviously, but I figured it was best to be precise.
So, my question: what's the best way to do this with Octane? I can't find a way to reference vertex colors in Octane, and I believe multiple map channels aren't supported. I want to use an image texture for the cliff if possible.
Is this possible, and if so, what's the best approach?
So, this may be an extremely noob question, and apologies if so.
I'm trying to texture a terrain using Octane, which consists of grass and a lot of cliffs. The terrain's generated from a heightmap.
I've got a splatmap (opacity map) for the grass texture, which obviously is best applied from a planar projection (ie top down). However, the cliff texture can't be applied that way or it smears horribly: it needs to either be applied via a different planar projection or a face projection.
All of this is pretty basic stuff, obviously, but I figured it was best to be precise.
So, my question: what's the best way to do this with Octane? I can't find a way to reference vertex colors in Octane, and I believe multiple map channels aren't supported. I want to use an image texture for the cliff if possible.
Is this possible, and if so, what's the best approach?