Hi, it has been a while since I posted something, I'm actually working on pretty cool stuff involving realistic humans rendering, with nice hair etc, but I'm so frustrated by the fact that I'm not allowed to show anything, so here something I made recently in my spare time.
A friend on mine that works at Weta Digital (yes, the company behind Lord of the Rings), asked me to help him on a personal project, so he gave me a couple of sketches of a creature, and this is what I came up with.
Be aware that this has nothing to do with Weta, it's a PERSONAL work.
If you are interested, I will post more images about how it was made.
I hope you like it!
Re: Creature
Posted: Sat Nov 30, 2013 11:20 am
by bepeg4d
what a beautiful prawn
terrific modelling and texturing
ciao beppe
Re: Creature
Posted: Sat Nov 30, 2013 5:50 pm
by igen
creepy animal hope not find at my house
Nice modeling
Re: Creature
Posted: Sat Nov 30, 2013 9:27 pm
by Tugpsx
Very nice. Thanks for sharing. The spittle or webbing adds to the overall beauty of the artwork. Very detail.
Re: Creature
Posted: Sun Dec 01, 2013 12:44 am
by xxdanbrowne
Ick! It gives me the creeps!
Which is to say... very realistic.
Nice job!
Re: Creature
Posted: Sun Dec 01, 2013 1:57 am
by Rikk The Gaijin
Thanks guys! I forgot to mention that this is a low-poly model. It's supposed to be rigged and animated in real-time.
Re: Creature
Posted: Sun Dec 01, 2013 3:17 pm
by Rikk The Gaijin
Re: Creature
Posted: Sun Dec 01, 2013 3:37 pm
by Tugpsx
How are you getting such great texturing? Are you suing 3D Coat or something ? Like the worn edges and attention to detail including the cracks and gouges in shell.
Re: Creature
Posted: Mon Dec 02, 2013 12:26 am
by Rikk The Gaijin
Tugpsx wrote:How are you getting such great texturing? Are you suing 3D Coat or something ? Like the worn edges and attention to detail including the cracks and gouges in shell.
The sculpted mesh is very high-res, it's nearly 50 million polygons. I baked my textures in zBrush.
Re: Creature
Posted: Mon Dec 02, 2013 12:31 am
by RayTracey
Rikk The Gaijin wrote:
Tugpsx wrote:How are you getting such great texturing? Are you suing 3D Coat or something ? Like the worn edges and attention to detail including the cracks and gouges in shell.
The sculpted mesh is very high-res, it's nearly 50 million polygons. I baked my textures in zBrush.
Excellent work Rikk (again), reminds me of Half-Life and Starship Troopers for some reason. How many polygons is the mesh in Octane? Can't wait to see the (real-time) animation.