One feature I need to start using Octane
Posted: Fri Nov 29, 2013 1:43 pm
My Octane license collects dust mostly so I would like to ask for a single features that could change it.
An ability to render of screen normal pass with camera based axis. We need actually only a two extra falloffs : camera X and camera Y axis based. We already have camera Z one. That way I could make a special material to render normal maps
Of course it could be better to have just a special render mode like shading normals in mesh kernel. Only problem it ignores any bamp mapping and show inverted colors for any one sided polygon back side
An ability to render of screen normal pass with camera based axis. We need actually only a two extra falloffs : camera X and camera Y axis based. We already have camera Z one. That way I could make a special material to render normal maps
Of course it could be better to have just a special render mode like shading normals in mesh kernel. Only problem it ignores any bamp mapping and show inverted colors for any one sided polygon back side