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One feature I need to start using Octane

Posted: Fri Nov 29, 2013 1:43 pm
by kirk
My Octane license collects dust mostly so I would like to ask for a single features that could change it.

An ability to render of screen normal pass with camera based axis. We need actually only a two extra falloffs : camera X and camera Y axis based. We already have camera Z one. That way I could make a special material to render normal maps

Of course it could be better to have just a special render mode like shading normals in mesh kernel. Only problem it ignores any bamp mapping and show inverted colors for any one sided polygon back side