too little noise after image is saved
Posted: Wed Nov 27, 2013 1:59 pm
Well, it would be dumb to complain, but I'm trying to understand here:
why does my render in max look much more noisier than it looks saved? - here's the same 12% (4k) & 50% (8k) zooms..
If I judge image by the look in OctaneRender window..I would leave too long to cook =)
I can live with the noise as is saved..especially if I'm looking to downscale afterwards.
I though Octane is more or less "What You Is What You Get", but I got surprised today, a bit..
as working side by side in photoshop while rendering noticed huge difference.
Maybe I touched something in panel that I've never used?..or is it normal & I haven't noticed that before?
(filter size is on 1, if matter anything =)
cheers
p.s. I think I start getting it - You can't judge the noise amount if You're not looking 100% - any other scale (half, quarter..whatever) doesn't reproduce real amount of noise.. - So if You're rendering 8k (that's way bigger than the screen =DDD - zoom in..otherwise You probably cook the image too long! Curious why it's only now that I've noticed that =)
why does my render in max look much more noisier than it looks saved? - here's the same 12% (4k) & 50% (8k) zooms..
If I judge image by the look in OctaneRender window..I would leave too long to cook =)
I can live with the noise as is saved..especially if I'm looking to downscale afterwards.
I though Octane is more or less "What You Is What You Get", but I got surprised today, a bit..
as working side by side in photoshop while rendering noticed huge difference.
Maybe I touched something in panel that I've never used?..or is it normal & I haven't noticed that before?
(filter size is on 1, if matter anything =)
cheers
p.s. I think I start getting it - You can't judge the noise amount if You're not looking 100% - any other scale (half, quarter..whatever) doesn't reproduce real amount of noise.. - So if You're rendering 8k (that's way bigger than the screen =DDD - zoom in..otherwise You probably cook the image too long! Curious why it's only now that I've noticed that =)