Direction of a IES light
Posted: Wed Nov 27, 2013 10:14 am
Hello!
I posted a similar question to the one below in the blender plugin forum, but maybe it is actually more appropriate to post it here?
I notice that the orientation of the ies-light is not dependent of the emitter objects orientation. I can rotate the emitter plane, but the light still point in the direction set by the orientation in the texture node. It would be so much easier if 0 rotation in the texture node would orient along the normal of the lamp/emitter plane. I guess what I would wish for is that the ies light should be parented to the mesh, if that makes sense. This would mean that you could orient a spotlight model without the need to fiddle around with the, not so intuitive, orientation controls in the texture emission node. This would become extra handy when working with the plugin.
Sorry if I missed any similar posts. I tried to find answers before posting this.
Thanks
::mb
I posted a similar question to the one below in the blender plugin forum, but maybe it is actually more appropriate to post it here?
I notice that the orientation of the ies-light is not dependent of the emitter objects orientation. I can rotate the emitter plane, but the light still point in the direction set by the orientation in the texture node. It would be so much easier if 0 rotation in the texture node would orient along the normal of the lamp/emitter plane. I guess what I would wish for is that the ies light should be parented to the mesh, if that makes sense. This would mean that you could orient a spotlight model without the need to fiddle around with the, not so intuitive, orientation controls in the texture emission node. This would become extra handy when working with the plugin.
Sorry if I missed any similar posts. I tried to find answers before posting this.
Thanks
::mb