Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
silkyre6xtenz
Licensed Customer
Posts: 32
Joined: Thu Dec 27, 2018 7:54 pm

Well, i can inly hope that thread is monitored by developers...
So, shat is want is the portals which can work as light intensity multiplier.
That's the way it is in Redshift, and it seems pretty convinient - you can light large interiors (i had some projects with large warehouses) without going crazy on power slider in HDRI environment.
The interior will be lit as user wants, and exterior details will be visible as well.
It's cool, i guess
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Support of AMD GPU on PC.
MAXDIGITAL
Licensed Customer
Posts: 2
Joined: Tue May 05, 2015 7:19 am
Location: Chicago
Contact:

Yes please, if it's possible RX 6000 series support would be amazing. Despite not having an NVLink equivalent feature the 6900XT has a lot of potential given its price point, VRAM, and speculated compute capabilities.
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Fast and realistic caustics !
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

In octane standalone it would be nice to have :
- a second viewer with an opengl/hydra preview of the scene
- have better gobal transform / manipulator tool with more pivot orient/center option when you move objects in your scene
It would dramatically help when you want to place your lights in the scene and be able to look at how your lights change in the rendering camera.

Something like in Katana :
katana.JPG
glixen
Licensed Customer
Posts: 4
Joined: Tue Mar 20, 2018 3:29 pm

Not sure if this has been requested before, but I'd love to be able to plug an image or a gradient or whatever into the dispersion of a specular or universal material.
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

In the octane standalone alembic loader, please add an option to let the user choose the method to sort the geometry contained in an alembic file :
- sort by geometry shape name
- sort by face set name

That would allow users to choose to expose the input pin material of the alembic base on object name OR on shader assignation.

cf :
viewtopic.php?f=9&t=56658
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

saving JPGs ;)
review.architecture
Licensed Customer
Posts: 4
Joined: Fri Jun 16, 2017 12:05 am

Cast Texture to Color to Float
3float to vector

type nodes per name like houdini or max
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jobigoud
OctaneRender Team
Posts: 243
Joined: Sat Aug 15, 2015 1:28 pm

review.architecture wrote: type nodes per name like houdini or max
In standalone you can do this: Nodegraph editor > right click > Find type.
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