Rayepsilon + shaders
Posted: Thu Nov 21, 2013 1:24 pm
Hi All,
Creating a recent character of mine i have run into the vertices self shadowing issue once again, so i turned off rayepsilon to fix this. Keeping the default skin shader from the poser conversion comes up correctly, but as soon as i apply my own skin shaders, it seems to fill in the area previously outlined by the vertices shadow and creates a big blob on my figures forehead and above her eyelids. I have attached a few pictures to illustrate this. Its not isolated to this one shader either, ive tried 4 different ones so far and all come up the same. i have also tried removing the hair completely, along with the tiara thing.
Anyone have any idea what is causing this? surely its not the figure?
Creating a recent character of mine i have run into the vertices self shadowing issue once again, so i turned off rayepsilon to fix this. Keeping the default skin shader from the poser conversion comes up correctly, but as soon as i apply my own skin shaders, it seems to fill in the area previously outlined by the vertices shadow and creates a big blob on my figures forehead and above her eyelids. I have attached a few pictures to illustrate this. Its not isolated to this one shader either, ive tried 4 different ones so far and all come up the same. i have also tried removing the hair completely, along with the tiara thing.
Anyone have any idea what is causing this? surely its not the figure?