Full support for Renderman RIB format in version 1.0
Posted: Sun Sep 26, 2010 6:23 pm
Does the full support for the RIB format mean that I could use Cineman material including procedural shaders in C4D and get the same shader/material results in Octane? (with the exception of real light of course
).
BTW, when is the 1.0 version planned to be released?
/Björn

BTW, when is the 1.0 version planned to be released?
/Björn