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Deathstar trench run

Posted: Fri Nov 15, 2013 6:14 am
by Zargon
Deathstar trench run modeled in lightwave rendered with Octane renderer for Lightwave. Playing with the new motion blur liking the results. Pathtracing 80 samples X 20 motion blur steps and some color grading in photoshop.

Re: Deathstar траншеи запустить

Posted: Fri Nov 15, 2013 10:44 am
by Goldisart
почему бы не использовать внешние эффекты размытия в движении и z-глубина
например, чтобы сделать скорость рендера и z-глубина и затем смешать plug-in RMS pro вектор и Fl Глубины поля


это меньше по времени

if I not correctly understood... sorry
my octan 3dmax doesn't support motion blur

Lightwave octan - supports motion blur? ! ? ! ? ! ? ! ? !

Re: Deathstar trench run

Posted: Fri Nov 15, 2013 11:03 am
by face
It´s a "fake" MB, it create an average of an image sequence and create with this values a new image.
You can do the same in post process, but you have to render images between frames...

face

Re: Deathstar trench run

Posted: Fri Nov 15, 2013 11:24 pm
by xxdanbrowne
Awesome! Love it!

Re: Deathstar trench run

Posted: Sat Nov 16, 2013 4:41 am
by Zargon
Similar shot with more dramatic lighting.

Re: Deathstar trench run

Posted: Sat Nov 16, 2013 10:47 am
by niuq.cam
Great chase ! :D