Capture mouse cursor in client?
Posted: Thu Nov 14, 2013 5:08 am
According to the API docs (http://aws.otoy.com/docs/OTOYClientAPI.pdf), CURSORS=1 is supposed to capture the mouse cursor.
Here is the full command:
http://aws.otoy.com/?connect=//<IP>:809 ... GUID=<GUID>
Upon connecting, it doesn't seem to capture the cursor (nor go fullscreen). This results in mouse movements in a game to not work at all.
Any hints? Am I doing something wrong?
Here is the full command:
http://aws.otoy.com/?connect=//<IP>:809 ... GUID=<GUID>
Upon connecting, it doesn't seem to capture the cursor (nor go fullscreen). This results in mouse movements in a game to not work at all.
Any hints? Am I doing something wrong?