Page 1 of 1

old .daz format objects not visible in plugin viewport?

Posted: Mon Nov 11, 2013 11:20 pm
by linvanchene
edited and removed by user

Re: old .daz format objects not visible in plugin viewport?

Posted: Mon Nov 11, 2013 11:30 pm
by SimonJM
I have the Licorne ... gimme a sec and I'll go take a peek.

Re: old .daz format objects not visible in plugin viewport?

Posted: Mon Nov 11, 2013 11:35 pm
by SimonJM
Sorry - works for me (DAZ 4.6.1.7 64-bit, latest (so far as I know!) OcDS plug-in).
Don't see why it should not work, it is, after all, just geometry and textures - how it loads in DS should not have anything to do with it. The .cr2 and .pp2 versions also work, do they for you?

Re: old .daz format objects not visible in plugin viewport?

Posted: Mon Nov 11, 2013 11:54 pm
by linvanchene
edited and removed by user

Re: old .daz format objects not visible in plugin viewport?

Posted: Tue Nov 12, 2013 3:23 am
by SimonJM
I have found that DS does not 'remember' DoF settings (enabled and f/stop) when loading a saved scene - and that is with .duf files. I have also noticed that loading things via .daz files seems to do a partial 'reset' of the scene, even when merging; presumably as it drags in 'extra baggage' with the scene - including junking existing cameras (if the .daz file has them).

Why DoF had such an impact for you I am not sure as DoF is off by default. Just glad you got it sorted out enough to be able to work with it.

Re: old .daz format objects not visible in plugin viewport?

Posted: Tue Nov 12, 2013 5:45 am
by SiliconAya
I'm a bit confused here, as Depth of Field On/Off doesn't absolutely nothing for me in Octane, only settings on the camera under OctaneRender have any affect.
Is there some setting I'm missing? I'd really like to be able to turn DoF off sometimes.

Re: old .daz format objects not visible in plugin viewport?

Posted: Tue Nov 12, 2013 5:54 am
by t_3
SiliconAya wrote:I'm a bit confused here, as Depth of Field On/Off doesn't absolutely nothing for me in Octane, only settings on the camera under OctaneRender have any affect.
Is there some setting I'm missing? I'd really like to be able to turn DoF off sometimes.
the octane camera has just no switch to turn dof off; the only thing you can do is to turn down aperture to minimum...