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Stark difference in render
Posted: Mon Nov 11, 2013 9:01 pm
by robotsim
Hello,
I'm new to GPU rendering and very intrigued. I'm looking at purchasing a license or two of the Cinema 4D plugin, but cannot get the render from the Octane engine to look anything like the native Cinema 4D render. What am I doing wrong or what setting am I missing?
Thanks in advance for your help,
Josh
Re: Stark difference in render
Posted: Mon Nov 11, 2013 9:06 pm
by FooZe
Hi Josh,
You will need to setup octane materials for your scene objects.
Take a look at the manual here
http://render.otoy.com/manuals/Cinema4D/
You should be able to do some conversion, but after that you will need to manually tweak all your materials.
Thanks
Chris.
Re: Stark difference in render
Posted: Mon Nov 11, 2013 9:20 pm
by robotsim
Thanks for the quick help in aiding me focus on the problem - I'll play around with it and see if I can get some good results.
Re: Stark difference in render
Posted: Thu Nov 21, 2013 6:03 pm
by ivankio
Your reference image from Cinema4D shows that you have a number of lights in your scene. Octane does not use any of the original software lights (at least in Maya, but it seems to behave the same in C4D). Octane uses it's own lights.
So your octane image is being lit only by the default constant white ambience, something like an overcast sky. You would need to add octane lights and turn off the environment light / octane sun and sky. You could also use an HDR image on it.
Don't forget to watch for the different solvers, specially the difference between good ol' "direct light" (an ambient occlusion heir) and the glorious "path tracer" which you will want most of the time.
Try again, the learning curve is very fast of all the renderers I've known. Your work looks nice and it's nature says that you would benefit from the very little hassle a path tracer setup offers.