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yet another interior scene
Posted: Fri Sep 24, 2010 11:32 pm
by jnoftle123

hey guys im chugging along on this scene and could really use some input
i just changed the floor a bit and placed it into a more finished render of it hence why the floor looks not fully rendered.
im going to increase the decrease the scale on the floor abit.
im running a 512mb 9600gt, so i desperately need to upgrade, takes a lifetime to render.
is the fact that there is no glass noticeable?
any crits or suggestions would be awesome.
Re: yet another interior scene
Posted: Sat Sep 25, 2010 1:39 am
by MaTtY631990
A few objects on the table could do, maybe some fruit and a glass. Also try adjusting the gamma and exposure controls as it's to dark, and you should be on your way.

Re: yet another interior scene
Posted: Sat Sep 25, 2010 11:30 am
by ROUBAL
Nice scene. I noticed a little problem with the Alpha of the cut-out character : the background can be seen slightly through the character !
Check your alpha texture (maybe it is not full black and full white), or the opacity slider value.