Render skipping frames issue
Posted: Tue Nov 05, 2013 9:14 pm
Hi all,
Just purchased Octane and I'm absolutely loving it so far. I'm trying to render out a pretty complex animation with a locked camera at the moment, but the renderer is skipping frames, rendering the animation all the way through (1900 frames), but only actually rendering one frame every thirty frames. (so I get a total of ~63 rendered frames from different parts of the animation).
My output settings are:
Frame range: manual (0-1900)
Frame step: 1
Octane render settings are:
Full update scene: on
Use all gpus
DirectLighting
My current GPU setup is one Nvidia quadro K5000 and one Tesla K20.
This happens at every resolution and when I switch over to the standard render engine it renders the sequence correctly without skipping frames.
Has this happened to anyone? Am I missing something basic here?
Any help would be great, I have to get this thing going!
Thanks!
Just purchased Octane and I'm absolutely loving it so far. I'm trying to render out a pretty complex animation with a locked camera at the moment, but the renderer is skipping frames, rendering the animation all the way through (1900 frames), but only actually rendering one frame every thirty frames. (so I get a total of ~63 rendered frames from different parts of the animation).
My output settings are:
Frame range: manual (0-1900)
Frame step: 1
Octane render settings are:
Full update scene: on
Use all gpus
DirectLighting
My current GPU setup is one Nvidia quadro K5000 and one Tesla K20.
This happens at every resolution and when I switch over to the standard render engine it renders the sequence correctly without skipping frames.
Has this happened to anyone? Am I missing something basic here?
Any help would be great, I have to get this thing going!
Thanks!