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Face cracking?
Posted: Mon Nov 04, 2013 2:51 am
by rbennett2040
Several of my V4-based characters suffer "cracked faces" in Octane. See attached render. Does anyone know a solution to this? Thanks.
Re: Face cracking?
Posted: Mon Nov 04, 2013 3:58 am
by slash
Reduce the rayepsilon setting. It make look like it is at zero but it can go lower.
Re: Face cracking?
Posted: Mon Nov 04, 2013 11:17 am
by Zwavelaar
Yes, as noted above, the value of rayepsilon is probably your saviour
The lowest value is 0,000001. You can enter this value manually. I think the default value is set at 0,000005. But I'm not sure of that.
Re: Face cracking?
Posted: Mon Nov 04, 2013 7:14 pm
by jimgale
I've found that you have to specify a non-zero value and THEN specify a zero value for it to 'take' at the lowest value it can have.
Re: Face cracking?
Posted: Wed Nov 06, 2013 7:31 pm
by t_3
jimgale wrote:I've found that you have to specify a non-zero value and THEN specify a zero value for it to 'take' at the lowest value it can have.
unfortunately because of the digits limit in the daz slider, you won't see the input number; as zero is below the limit the plugin won't accept it, but the 4 digits in the daz slider still show like it was zero... to overcome by this:
http://render.otoy.com/forum/viewtopic.php?f=44&t=36713
Re: Face cracking?
Posted: Wed Nov 13, 2013 7:45 pm
by UruMike
These cracks are transparent geometry, the upper looks like scalp, the lower like eyebrow, that cut through the geometry of the head.
Took me a good while to figure that out.
Scale the hair or use a deformer, and move the eyebrow geometry if thi is the case.
Hope that helps!