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Airgun render!
Posted: Wed Sep 22, 2010 5:31 pm
by Necrosis
I'd like some contructive critisism if you have any.
Re: Airgun render!
Posted: Wed Sep 22, 2010 5:51 pm
by matej
Nice
But the composition of the scene could be improved - the main object is at the bottom, almost off screen. Also the DOF focus is at an unimportant point, thus blurring everything that is of interest. You could focus the camera at the scope area, which has more interesting things to show.
Re: Airgun render!
Posted: Wed Sep 22, 2010 5:52 pm
by oguzbir
This is a very good and clean render afterall..
Is the background post processed? or the pure HDRI in octane ?
As for the contructive critisism, I would advice you to lower the reflection values a bit of black metal material and add few scratches.
And for the wood material of the gun, the reflections a bit high again and I think there should be no bump map.
Overall It looks like the gun has just poped out of the package without touching it.

The model needs imperfection to be lifelike as the background tells us.
Anyway your render real clean and cool.
Re: Airgun render!
Posted: Wed Sep 22, 2010 8:23 pm
by Necrosis
oguzbir wrote:This is a very good and clean render afterall..
Is the background post processed? or the pure HDRI in octane ?
As for the contructive critisism, I would advice you to lower the reflection values a bit of black metal material and add few scratches.
And for the wood material of the gun, the reflections a bit high again and I think there should be no bump map.
Overall It looks like the gun has just poped out of the package without touching it.

The model needs imperfection to be lifelike as the background tells us.
Anyway your render real clean and cool.
The background is the pure HDRI in octane, explaining the rather crappy composition, I will definately keep on improving this if there's going to be a "matte/shadow" material.. (the current composing technique just confuses the hell out of me basicly..)
Octane also seems to forget what materials I put on the scene (I don't use macros... probably should.)
So I had to somewhat do it in one sitting too.
Ah well, Any more I can improve?
So far I'd lessen and invert the bump on the stick a bit (allthough it would be better to make it holographic (like the actual wood kind) but I have no idea how

)
Thanks for the responses so far!
*edit* as usual I forgot some things, Uh..
Yeah the dof should be on the scope, but I like how the wood looked.
And as for the composition (again) .. well.. I tried to keep the rule of thirds in this one... without seeing the actual bottom of the HDRI (it won't cast shadows so it'd look silly...) I agree that there's a lot of wasted space though.
Re: Airgun render!
Posted: Thu Sep 23, 2010 3:46 pm
by ROUBAL
Nice scene, except the already said focus thing.
Yeah the dof should be on the scope, but I like how the wood looked.
I see a problem with the UV mapping at the closer tip of the wood part.
Re: Airgun render!
Posted: Thu Sep 23, 2010 5:08 pm
by Necrosis
Shhh no one needs to know I suck at uvmapping.
Take a look at the grip for more on this issue
