Octane and XPresso
Posted: Wed Oct 23, 2013 9:23 am
hey its me again, this time its about XPresso. i think everyone here knows about XPresso. And I notice octane cant be use in XPresso just because of ONE reason. Which I think can easily be added in a simple update.
So here below is a sample of a basic XPresso. making a texture (texture emitter) glow according to sound reactive. If we are using C4D material, i would be alight the strength of the effector to the brightness of luminace and brightness of the material color, since we have to use Octane Material. Common sense we will be aligning the strength to emission. .
At frame 0, the light didn't lit. but as soon as the sound plays, the emitter lit, but it didn't reactive with the sound. So Xpresso did actually send the data to Octane material, and it can work! the reason it failed to work is because it is controlling the on/off of the emission while it should be controlling the "Power of the emission".
can you make this happen Aoktar? please
So here below is a sample of a basic XPresso. making a texture (texture emitter) glow according to sound reactive. If we are using C4D material, i would be alight the strength of the effector to the brightness of luminace and brightness of the material color, since we have to use Octane Material. Common sense we will be aligning the strength to emission. .
At frame 0, the light didn't lit. but as soon as the sound plays, the emitter lit, but it didn't reactive with the sound. So Xpresso did actually send the data to Octane material, and it can work! the reason it failed to work is because it is controlling the on/off of the emission while it should be controlling the "Power of the emission".
can you make this happen Aoktar? please
