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feature request..

Posted: Fri Jan 29, 2010 7:21 pm
by haomaru
is it possible, or will be .. to "paint" a small section of the image, to focus all gpu-power there, like you
can do in iRay.. ?
a regular selection box would do fine too .. if its cheaper to implement. ;)
it seems very usefull .. idk if its already existing, i just tried this renderer very briefly..

Re: feature request..

Posted: Sun Feb 07, 2010 5:35 pm
by radiance
Hi,

i might implement something along these lines in the near future.

Radiance

Re: feature request..

Posted: Thu Feb 11, 2010 1:30 pm
by gpu-renderer
Radiance would you add a batch render grid to a model. So the image you see can be split up in say 9 amount of squares then rejoined as one large image.

1 1 1
1 1 1
1 1 1


you could effectively have insane resolutions for batch render. I got models that require massive prints. This method the pro's out there would drool over :0).

Scenario

REnder the viewport as you want it. Press grid button select number of slices. Press multi slice batch render button, it automatically zooms in parallel to xyz with 9 center points and leave it do its job. Save to disk for automatic rejoining.

(9 grid image at 1920x1200 per square)

would give 17280x 10800 resolution... awsome for A0 prints. :0)

Re: feature request..

Posted: Thu Feb 11, 2010 1:34 pm
by gpu-renderer
Another feature.

I don't know why the scale is off maybe im exporting an object in the wrong units. But I keep losing my object in octane.

So either a camera reset button or/and Align /front/back/top/bottom to nearest object. (or maybe a list of objects in the scene if thats possible with obj)

Re: feature request..

Posted: Thu Feb 11, 2010 1:54 pm
by radiance
gpu-renderer wrote:Radiance would you add a batch render grid to a model. So the image you see can be split up in say 9 amount of squares then rejoined as one large image.

1 1 1
1 1 1
1 1 1


you could effectively have insane resolutions for batch render. I got models that require massive prints. This method the pro's out there would drool over :0).

Scenario

REnder the viewport as you want it. Press grid button select number of slices. Press multi slice batch render button, it automatically zooms in parallel to xyz with 9 center points and leave it do its job. Save to disk for automatic rejoining.

(9 grid image at 1920x1200 per square)

would give 17280x 10800 resolution... awsome for A0 prints. :0)
Hi,
This is difficult to implement, especially with MLT, which will end up making the different images have different average brightness.
Maybe in the future, but i'd like to focus on basics for now...

Radiance

Re: feature request..

Posted: Thu Feb 11, 2010 1:54 pm
by radiance
gpu-renderer wrote:Another feature.

I don't know why the scale is off maybe im exporting an object in the wrong units. But I keep losing my object in octane.

So either a camera reset button or/and Align /front/back/top/bottom to nearest object. (or maybe a list of objects in the scene if thats possible with obj)
Yeah, others have requested this too.
i've got it on my todo list...

Radiance

Re: feature request..

Posted: Thu Feb 11, 2010 4:38 pm
by mlody47
haomaru wrote:is it possible, or will be .. to "paint" a small section of the image, to focus all gpu-power there, like you
can do in iRay.. ?
a regular selection box would do fine too .. if its cheaper to implement. ;)
it seems very usefull .. idk if its already existing, i just tried this renderer very briefly..

like render region in xsi :) its the most usefull thing about rendering in xsi. So if its not much to do ,then i will be pleased with such a thing in Octane.

Re: feature request..

Posted: Fri Feb 12, 2010 9:18 pm
by Janaro666
I have 1 question:
where is your TODO list pls?

in website is incomplete? http://www.refractivesoftware.com/features.html ** planning feature

thnx

Re: feature request..

Posted: Sat Feb 13, 2010 12:46 pm
by radiance
Hi,

The features page gives an overview of current and planned features.
My TODO list is private :)

Radiance

Re: feature request..

Posted: Sat Feb 27, 2010 5:17 am
by gpu-renderer
new feature that would be welcomed

different perspectives

standard 3d perspective

topology for architecture prints and layouts