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Vertical tube lights (mesh emitters)
Posted: Mon Sep 20, 2010 8:13 am
by Daniel
I wanted to try out mesh emitters, so I quickly threw this scene together.
Render time was aprox 12 minutes on GTX 460 2GB at 3000x3000 and then downsized.
Re: Vertical tube lights
Posted: Mon Sep 20, 2010 8:45 am
by radiant
nice atmosphere and mood,
It would look good in a star wars movie.
Add some more metal objects/textures.
Make it look like its in a laboratory
Re: Vertical tube lights
Posted: Mon Sep 20, 2010 10:20 am
by justix
Daniel wrote:I wanted to try out mesh emitters, so I quickly threw this scene together.
Render time was aprox 12 minutes on GTX 460 2GB at 3000x3000 and then downsized.
Maxsamples?
Re: Vertical tube lights
Posted: Mon Sep 20, 2010 10:40 am
by Daniel
Around about 8.
Re: Vertical tube lights
Posted: Tue Sep 21, 2010 6:27 am
by justix
Daniel wrote:Around about 8.
8 maxsamples??
I must try that myself...obviously I think you did de-noise it too....
Re: Vertical tube lights (mesh emitters)
Posted: Tue Sep 21, 2010 10:16 am
by Daniel
Oh, whoops! I read that when it was late. I thought you said "megasamples". Hehehe.
No, I had around 500-600.
Re: Vertical tube lights (mesh emitters)
Posted: Tue Sep 21, 2010 4:33 pm
by justix
Daniel wrote:Oh, whoops! I read that when it was late. I thought you said "megasamples". Hehehe.
No, I had around 500-600.
aaaaaaaaahhhh
