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Que trépasse si je faiblis

Posted: Mon Oct 14, 2013 7:26 pm
by pid18000
Hi there
Here is the work that keep me busy these days
I'm still diging into Tony's skin thread (many thanks to you), hoping I'll get near his level one day
Mod in zbrush, scene built in blender, rendered with Octane for Blender (5min)
Some filters in photoshop

cheers

Image

Re: Que trépasse si je faiblis

Posted: Tue Oct 15, 2013 4:41 pm
by Aselert
Ahahaha très bon! Mille ans nous sépare ma fillotte...

Re: Que trépasse si je faiblis

Posted: Tue Oct 15, 2013 6:50 pm
by poutoupoutou
c'est des malades, c'est des malades!!!!
:D

Re: Que trépasse si je faiblis

Posted: Wed Oct 16, 2013 9:11 pm
by pid18000
Thanks
I keep trying to enhance the skin.
I'm still not satisfied and I need to add some SSS to the eyes
Image

Re: Que trépasse si je faiblis

Posted: Mon Oct 21, 2013 10:19 pm
by icelaglace
Very nice! :)

I would suggest to change the scale of the SSS in the Tony's material though.
As your details are way too "sharp" and the SSS will smooth it up to make it more alive.

For the eyes, try to use a bump map for the iris to give some variations in the reflection of the eyes.

Re: Que trépasse si je faiblis

Posted: Tue Oct 22, 2013 9:01 pm
by pid18000
Thank you for the advices
I did find indeed that I had an issue with scaling either with the model or the sss.
Haven't work on eyes yet, a bump will be add for sure
I will post upgrades when I'll get something worth it

Cheers

Re: Que trépasse si je faiblis

Posted: Sat Nov 02, 2013 6:27 pm
by pid18000
Here is what I get so far
I had to start from scratch as I messed up with maps and nodes and in fact Tony made his shader easier to use than it looks at the first glance
Thanks again Tony!

Hope you'll like, there is no post work, except the background
Image

Cheers

Re: Que trépasse si je faiblis

Posted: Tue Nov 05, 2013 1:15 am
by ROUBAL
Great work ! :)

Re: Que trépasse si je faiblis

Posted: Tue Nov 05, 2013 2:41 pm
by niuq.cam
Ca commence à prendre très bonne tournure. Bravo.

Re: Que trépasse si je faiblis

Posted: Sat Nov 09, 2013 10:53 pm
by pid18000
Thanks
I tweaked a bit the metal shaders and I think I'll stay with this for now
Image