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My first animation rendered in octane.

Posted: Tue Oct 08, 2013 9:52 pm
by electric_eric
I mentioned a few posts ago that I was trying out a flocking/instancing animation with Lightwave/Octane so thought I might post the results as its my first animation rendered in octane.

I was treating this as a learning task to help get my head around using Octane in an animation pipeline as well as learning a few of the new(ish) features in lightwave that I'd never used before.

Its far from perfect but I'm pretty happy with the results after a couple of evenings work.

Comments welcome.



Watch in HD if you can ;)

Re: My first animation rendered in octane.

Posted: Tue Oct 08, 2013 10:01 pm
by juanjgon
Nice, great work !!!

-Juanjo

Re: My first animation rendered in octane.

Posted: Tue Oct 08, 2013 10:05 pm
by FrankPooleFloating
Great stuff Eric!

I would only say that for grass, if you can get away with more instances, go for it. Also, if your master blade of grass is curved somewhat and you random rotate and randomly stretch the Y on instances, it can look pretty friggin' sweet - regardless for realistic or toon(ish) renders. And a gradient to tan/brown at bottom of blades helps too.

Really nice first time out dude. ;)

Edit: oh yeah, the flockin' is rockin'!!.. Nice!

Re: My first animation rendered in octane.

Posted: Tue Oct 08, 2013 10:10 pm
by electric_eric
Thanks for your comments. Nice tip with the grass, will give that a shot.

Re: My first animation rendered in octane.

Posted: Sun Oct 13, 2013 11:05 pm
by NemesisCGI
That is so cool!
I love it!