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Arbitrary Keyframes

Posted: Tue Oct 08, 2013 6:41 pm
by electric_eric
Hi,

I did a render of a 200 frame animation and have a load of frames that contain an error where the glare/bloom ramps right up randomly. If i play my sequence through it looks like there are lots of cameras flashing/taking pictures of my objects.

I went back and when i rerender the frames as single frames the error has gone. Very strange.

I also did another f10 render to test and this time the flashes were on different frames than before.

I wondered however, if arbitrary keyframes are supported by octane as i cant seem to get it to work. I want to render a random selection of frames and octane simply ignores that and tries to render the full 200 frames.

Is this not supported or maybe planned for the future?

Thanks :)

Re: Arbitrary Keyframes

Posted: Tue Oct 08, 2013 6:42 pm
by electric_eric
Sorry, dont know why this posted twice :s