Page 1 of 1
Ambient oclusion map.
Posted: Sat Oct 05, 2013 7:57 pm
by Arhitectu
Is it possible to render the ambient occlusion pass, with dirt map in octane for 3ds max?
Thanks!
Re: Ambient oclusion map.
Posted: Sun Oct 06, 2013 3:21 am
by glimpse
if You need AO pass, simply put grey mat, choose DIrectLighting kernel, adjust /decrease saturation/ & You should get what You're looking for - if I understood Your needs correctly =)