Changed Textures do not update properly
Posted: Sat Sep 28, 2013 11:53 am
Usually I work in 3dmax and Photoshop at once to tweak textures.
Now lets say I rotate my texture 90° in Photoshop and save the file (overwrite of course with same name) it gets updated at runtime in 3dsmax.
Works great with Scanline renderer and others but why not with Octane?
Sometimes it doesn't get updated at all and I have to restart max. Other times it gets updated after I open the interactive Viewport.
Seems very random to me.
Now lets say I rotate my texture 90° in Photoshop and save the file (overwrite of course with same name) it gets updated at runtime in 3dsmax.
Works great with Scanline renderer and others but why not with Octane?
Sometimes it doesn't get updated at all and I have to restart max. Other times it gets updated after I open the interactive Viewport.
Seems very random to me.