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Changed Textures do not update properly

Posted: Sat Sep 28, 2013 11:53 am
by mbetke
Usually I work in 3dmax and Photoshop at once to tweak textures.
Now lets say I rotate my texture 90° in Photoshop and save the file (overwrite of course with same name) it gets updated at runtime in 3dsmax.
Works great with Scanline renderer and others but why not with Octane?

Sometimes it doesn't get updated at all and I have to restart max. Other times it gets updated after I open the interactive Viewport.
Seems very random to me.

Re: Changed Textures do not update properly

Posted: Sun Sep 29, 2013 10:37 pm
by JuM
+1 Octane Render Viewport never updates the textures once you opened it. Sometimes its being very frustrating.

Re: Changed Textures do not update properly

Posted: Sun Sep 29, 2013 11:18 pm
by Karba
I will fix it later. Unfortunately need to do some staff first.

Re: Changed Textures do not update properly

Posted: Wed Oct 09, 2013 7:24 am
by madcoo
Hi guys,

I do the following in the material:
1) load a different image instead of the one I've updated in Photoshop
(let's say I want to update "sand.jpg", I choose "grass.jpg" - so that Octane understands the file has changed)
2) load the updated image
(Octane changes it back to "sand.jpg", but the updated version)

Works fine for me.
It would be useful, though, if it got updated automatically...

Hope this helps.

Cheers,
:)