Animation Support
Posted: Wed Sep 15, 2010 11:17 pm
I'm really close to purchasing Octane and have a few more questions.
Pirmarily concering animation. I realise there's support for it but to what extent?
I'm assuming it supports simple keyframe animation.
From what I seen in the gallery it support character animation. But what sort of workflow can I expect and whats the realistic limits?
Does/will it support any sort of particle animation, I realise theres no particle systems but would it be possible to bake simple particle system animations (like falling leaves for example) or even advanced ones (like basic smoke for example).
Does/will it support physics animations? I imagine baking rigid body is straight forward but what about deforming meshes like cloth and soft body or water?
In essence, what's the limitations on baking and exporting from 3ds max and other software?
Does/will it support camera and light animations. Not just movement but properties like light colour/intensity for example and camera DOF and FOV?
Also what about animated materials and textures?
I'm currently using an 8800gtx (768mb ram) but will soon be upgrading to a GTX260/GTX265. What sort of limitations will I experience with regards to scene data storage and 1gb vram.
I can't fault the quality of the product so far, but in real-life conditions where I may want to render out a short movie with multiple characters and so on. Even if particle and other fancy effects have to be composited, support for light and camera animations would still be required I imagine.
Sorry if any of these questions have been answered before but I have a million things going on in my head right now. Basically what I'm asking is what CAN'T IT DO? I'm in my final year of a computer animation course and if I purchase the software I'll be looking to use it instead of mental ray to render my final stills and animations.
Many thanks
Dann
Pirmarily concering animation. I realise there's support for it but to what extent?
I'm assuming it supports simple keyframe animation.
From what I seen in the gallery it support character animation. But what sort of workflow can I expect and whats the realistic limits?
Does/will it support any sort of particle animation, I realise theres no particle systems but would it be possible to bake simple particle system animations (like falling leaves for example) or even advanced ones (like basic smoke for example).
Does/will it support physics animations? I imagine baking rigid body is straight forward but what about deforming meshes like cloth and soft body or water?
In essence, what's the limitations on baking and exporting from 3ds max and other software?
Does/will it support camera and light animations. Not just movement but properties like light colour/intensity for example and camera DOF and FOV?
Also what about animated materials and textures?
I'm currently using an 8800gtx (768mb ram) but will soon be upgrading to a GTX260/GTX265. What sort of limitations will I experience with regards to scene data storage and 1gb vram.
I can't fault the quality of the product so far, but in real-life conditions where I may want to render out a short movie with multiple characters and so on. Even if particle and other fancy effects have to be composited, support for light and camera animations would still be required I imagine.
Sorry if any of these questions have been answered before but I have a million things going on in my head right now. Basically what I'm asking is what CAN'T IT DO? I'm in my final year of a computer animation course and if I purchase the software I'll be looking to use it instead of mental ray to render my final stills and animations.
Many thanks
Dann