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Interior Animation Test - Octane slaughters V-Ray

Posted: Thu Sep 26, 2013 5:57 pm
by oyjay76
https://vimeo.com/75508885

Octane Render v1.2 for 3ds Max
(4) GTX Titans
1000 samp/pix
1280x720
36 seconds/frame rendering time
Remaining noise removed with Neat Video

This is a scene from an animation we previously completed with V-Ray. With V-Ray, we were using a biased rendering method (Irradiance Map + Light Cache) and pre-calculating the GI (HUGE pain in the rear). GI precalc time + render time totaled about 45 minutes per frame. Octane wins.

For our next paid gig, I'll definitely kick up the samples/pix a bit higher. I could live with 1-2 minutes per frame if I had to. :lol:

Thanks, OTOY, for an amazing product! My life just got exponentially easier, and you can quote me on that.

JJ

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Thu Sep 26, 2013 6:23 pm
by aoktar
very nice rendering. Octane kills the vray if you animate lights or objects.a unbiased renderer is much better in this situations

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Thu Sep 26, 2013 10:16 pm
by oyjay76
Thanks, aoktar! I appreciate the reply. I don't know that I'd have many chances/reasons to animate lights, but I can foresee needing to animate objects within the scene - something which was tedious to render in V-Ray.

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Thu Sep 26, 2013 11:04 pm
by gabrielefx
LOL
very nice animation and hand held camera effect

finally someone says that Octane is better than Vray....
Don't forget Thea...it supports distribute renders for gpus...

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Fri Sep 27, 2013 12:39 am
by ardian_ian
so good!! for sure octane is the winner!! :)

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Fri Sep 27, 2013 1:34 am
by oyjay76
The original V-Ray-rendered animation is here:
https://vimeo.com/75537738

Skip to 1:45 to see the Athletic Director's office. Obviously, I spent more time lighting in V-Ray than I did in Octane, since this version was contracted and the Octane test was not. But I imagine that with another hour of setup time I could have Octane looking better than the V-Ray version.

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Fri Sep 27, 2013 7:23 am
by gabrielefx
wow, impressive work
for animations don't use pmc, it causes flickering on illumination, use always pt or direct lighting.
Remember that caustic blur slow down the gpu and post effects too.

2nd. Don't use ies, will generate a lot of noise.

regards

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Fri Sep 27, 2013 7:34 am
by smicha
gabrielefx wrote:wow, impressive work
for animations don't use pmc, it causes flickering on illumination, use always pt or direct lighting.
Remember that caustic blur slow down the gpu and post effects too.

2nd. Don't use ies, will generate a lot of noise.

regards

Very good and important recommendations.

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Fri Sep 27, 2013 6:31 pm
by oyjay76
gabrielefx wrote:wow, impressive work
2nd. Don't use ies, will generate a lot of noise.
Ahhh, so THAT was the issue. I was wondering why my IES downlights (near the walls) were so noisy. I just turned them off. I wonder if this is an issue that OTOY will try to clear up in the future? Having IES lights work well would be a nice thing to have. What are my options in the meantime?

Re: Interior Animation Test - Octane slaughters V-Ray

Posted: Mon Sep 30, 2013 10:17 pm
by gabrielefx
it's almost one year that I request for better ies lights
I think that Karba should add a sort of ies blur option because an ies light in Octane emits lights from every point. It's like to have a cloud of tiny emitters.