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How to get Motion blur in animation ?
Posted: Wed Sep 15, 2010 6:21 pm
by ROUBAL
As I'm close to make my first animation in Octane, other than turntable, I wondered how to do motion blur in actual animation, as there is no option for that in the exporter for Blender.

Re: How to get Motion blur in animation ?
Posted: Wed Sep 15, 2010 6:53 pm
by colorlabs
Currently you need to do this "in post." I know a lot of people swear by ReelSmart Motion Blur for After Effects. You can even export motion vectors from your 3d program (not sure how to do this in blender, I use c4d) which can help out the motion blur algorithm.
Re: How to get Motion blur in animation ?
Posted: Wed Sep 15, 2010 10:56 pm
by kubo
the flag is there to include the camera's next position in the command line so octane can calculate the motion blur, 3dmax export can do it, so blender should too. (I haven't tried it, I've just seen it in the script and in the manual)
Re: How to get Motion blur in animation ?
Posted: Thu Sep 16, 2010 3:27 am
by colorlabs
Well, that's only for motion blur produced by camera movement. For motion blur of moving objects you have to use something like AE.
Re: How to get Motion blur in animation ?
Posted: Thu Sep 16, 2010 11:33 am
by ROUBAL
Thanks a lot for these answers !
I hadn't paid attention to the "next frame button" (didn't understood that it was for exporting vector, in fact).
For the general motion blur, I will search an other software or I will see later, because I dont have AE. It is rather expensive and I can't afford buiying it just for motion blur currently !
