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How do I connect the Octane UVMAP Node?

Posted: Tue Sep 24, 2013 9:44 pm
by electric_eric
I'm trying out the new feature which allows me to use the 'T' texture in the sufrace editor however I'm unsure how to connect it.

Any help on this greatly appreciated.

Re: How do I connect the Octane UVMAP Node?

Posted: Tue Sep 24, 2013 9:53 pm
by juanjgon
You only need to connect the UVMAP node to the normal input of the root surface node editor, set the map type to "Lightwave T color layer", and setup the texture projection in the "T" color layer of the surface.

-Juanjo

Re: How do I connect the Octane UVMAP Node?

Posted: Wed Sep 25, 2013 8:28 pm
by electric_eric
Aha! great...thank you.

Really nice feature to now be able to select UV map in octane :)

Btw are there future updates planned or is that it for the time being?

Thanks again.

Re: How do I connect the Octane UVMAP Node?

Posted: Wed Sep 25, 2013 8:58 pm
by juanjgon
Of course there are a lot of new features in the road map, but they are going to be added while updating the plugin to the new Octane 1.5 ;)

-Juanjo

Re: How do I connect the Octane UVMAP Node?

Posted: Wed Sep 25, 2013 10:13 pm
by electric_eric
Great to hear. I'll look forward to it.

Thanks.

Re: How do I connect the Octane UVMAP Node?

Posted: Thu Oct 03, 2013 5:07 pm
by BorderLine
Hi,
Trying this method and no need UVMAP OCTANE node.
It's OK without node !!

Re: How do I connect the Octane UVMAP Node?

Posted: Thu Oct 03, 2013 5:33 pm
by gordonrobb
Teh UV node is for objects that do not have an existing UV. If you're object has one (which it looks like that does), you don't use it.

Re: How do I connect the Octane UVMAP Node?

Posted: Thu Oct 03, 2013 5:46 pm
by BorderLine
Thanks ! Very good !