Submerged Ice Material pointers
Posted: Tue Sep 24, 2013 7:33 pm
Hello everyone,
I'm looking for some tips on how to emulate the scattering/diffusion of ice below an ocean surface in octane. So far, everything below the 'surface' of my liquid mesh appears darker than the surrounding water. Do I need to set a portion of the object mesh to emission? How can I mimic the falloff/blur you see in the reference image:
http://www.me-dus.com/images/bilder/icecubes.jpg
Thanks for any tips!
I'm looking for some tips on how to emulate the scattering/diffusion of ice below an ocean surface in octane. So far, everything below the 'surface' of my liquid mesh appears darker than the surrounding water. Do I need to set a portion of the object mesh to emission? How can I mimic the falloff/blur you see in the reference image:
http://www.me-dus.com/images/bilder/icecubes.jpg
Thanks for any tips!