Realflow RFRK doesn't update mesh at render time
Posted: Fri Sep 20, 2013 2:36 am
Has anyone been able to use a version of Realflows RFRK to mesh particles at render time with octane? It seems like the only way I can get them to mesh is by manually triggering the RFRK loaders from the modifications tab and then rendering only that scene. If I render incrementally, it won't trigger RFRK to update the mesh, often leaving the last updated mesh geometry frozen there like a ghost.
I've posted on the RF forums but no one has responded. Is it just an api call being missed by octane to max? Has anyone encountered anything similar in other plugins? could i write a max script to force the update?
I've posted on the RF forums but no one has responded. Is it just an api call being missed by octane to max? Has anyone encountered anything similar in other plugins? could i write a max script to force the update?