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Alpha glass transparency

Posted: Thu Sep 19, 2013 11:02 am
by alvanh
Hello
I have a cube with Specular mat on it.
I try to have transparency in the alpha channel to composit with after.
I try different option- fake shadow, Alpha Channel, alpha shadow.
I always have a plain alpha.

In a second time could I have a " hdr Map" for reflection in the glass. And get the alpha with transparency.

Thank you

Alex

Re: Alpha glass transparency

Posted: Thu Sep 19, 2013 2:30 pm
by karanis
AFAIK and according to my previous experience, Specular materials are (or have to be) always 100% in alpha.

Similar (but not the exact) discussion is here : http://render.otoy.com/forum/viewtopic.php?f=36&t=34683

Re: Alpha glass transparency

Posted: Thu Sep 19, 2013 2:32 pm
by alvanh
Thanks
I will go check.