[POLL] new material competition ?
Posted: Tue Sep 14, 2010 6:30 pm
Hi all,
With the well received new pre2.3 v4 release, and people returning from holidays,
i think it's time again for a competition.
However, I think we need something new instead of another general image or animation competition.
My idea is the following:
OctaneLive material database competition
* Hardware prices (GTX400 cards) and software prices (lifetime licenses, licenses)
* An open non-themed image competition, where use of new functionality is encouraged (eg emitters etc...)
* When you're image is done, you must submit all your materials to the livedb. (which will be cleaned up and much more categories added before the competition starts
* We will have a preference for fully procedural material & texture macros, however submitting imagetexture based material & texture macros or combinations is allowed.
* A procedural material or texture macro, with user friendly custom input parameters (wood grain size, cement grain amount, etc...), will be worth more.
* All materials have to be useable, eg they must be in correct unit scale of one meter per unit etc...
* Some of your materials could be removed by us. (poor quality, incorrect scale, use of copyrighted texture or other data), however we will be relaxed about things.
* When posting your final render, you submit all your livedb uploads, eg like 'materials/organic/vegetation/leaves/bayleaf'.
We'd start the competition after we've written and posted a tutorial on the new macro system and how to make procedural materials, so everyone has the same headstart in terms of knowledge.
We'd judge the competition 50% based on your livedb contribution and 50% on the rendered image.
The number of uploads is not as important as the quality of the materials.
This competition, when propperly arranged, should bring all octane users a very complete material library rapidly.
We will, before we start it, post a pre-2.3 v5, with some procedural nodes added so you can make tiles/bricks, use spectral data sets, and non-linear mappings / multi-point gradient mixing.
This is just an idea, not a solid plan.
I'd like to hear from our customers what they think of the idea and what comments they have on it.
Radiance
With the well received new pre2.3 v4 release, and people returning from holidays,
i think it's time again for a competition.
However, I think we need something new instead of another general image or animation competition.
My idea is the following:
OctaneLive material database competition
* Hardware prices (GTX400 cards) and software prices (lifetime licenses, licenses)
* An open non-themed image competition, where use of new functionality is encouraged (eg emitters etc...)
* When you're image is done, you must submit all your materials to the livedb. (which will be cleaned up and much more categories added before the competition starts
* We will have a preference for fully procedural material & texture macros, however submitting imagetexture based material & texture macros or combinations is allowed.
* A procedural material or texture macro, with user friendly custom input parameters (wood grain size, cement grain amount, etc...), will be worth more.
* All materials have to be useable, eg they must be in correct unit scale of one meter per unit etc...
* Some of your materials could be removed by us. (poor quality, incorrect scale, use of copyrighted texture or other data), however we will be relaxed about things.
* When posting your final render, you submit all your livedb uploads, eg like 'materials/organic/vegetation/leaves/bayleaf'.
We'd start the competition after we've written and posted a tutorial on the new macro system and how to make procedural materials, so everyone has the same headstart in terms of knowledge.
We'd judge the competition 50% based on your livedb contribution and 50% on the rendered image.
The number of uploads is not as important as the quality of the materials.
This competition, when propperly arranged, should bring all octane users a very complete material library rapidly.
We will, before we start it, post a pre-2.3 v5, with some procedural nodes added so you can make tiles/bricks, use spectral data sets, and non-linear mappings / multi-point gradient mixing.
This is just an idea, not a solid plan.
I'd like to hear from our customers what they think of the idea and what comments they have on it.
Radiance