"Processing Geometry" - any way to minimise this for animation?
Posted: Tue Sep 10, 2013 5:59 pm
Hiya, and thanks in advance for any help!
I'm currently testing Octane for a slightly unusual use-case: I'm looking to produce rendered clips at about .5 sec per frame of animation. Quality doesn't have to be great, but it has to be fast.
So far, I've had good results with static geometry - with a MaxSamples of 20, DirectLight/Ambient Occlusion and a frame size of half 720p, render times are around half a second, maybe a bit lower.
However, using MAX, as soon as I add an animated character things slow down massively. The "Processing Geometry" stage of each frame takes about 3-6 seconds, blowing my time budget completely!
I'm wondering if there's any way round this that anyone knows? I know Octane 1.5 Standalone is meant to support Alembic, so that would presumably solve this problem - but before then, is there a way to configure MAX to minimise this problem? Another package that doesn't suffer from geometry processing times? Something else I haven't thought of?
All tips and suggestions gratefully received!
I'm currently testing Octane for a slightly unusual use-case: I'm looking to produce rendered clips at about .5 sec per frame of animation. Quality doesn't have to be great, but it has to be fast.
So far, I've had good results with static geometry - with a MaxSamples of 20, DirectLight/Ambient Occlusion and a frame size of half 720p, render times are around half a second, maybe a bit lower.
However, using MAX, as soon as I add an animated character things slow down massively. The "Processing Geometry" stage of each frame takes about 3-6 seconds, blowing my time budget completely!
I'm wondering if there's any way round this that anyone knows? I know Octane 1.5 Standalone is meant to support Alembic, so that would presumably solve this problem - but before then, is there a way to configure MAX to minimise this problem? Another package that doesn't suffer from geometry processing times? Something else I haven't thought of?
All tips and suggestions gratefully received!