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Filtershaderreplacement with Octaneshaders

Posted: Sat Sep 07, 2013 5:28 am
by useruser
hello everybody,
is it possible to desaturate a hdri inside a texturenviroment with octaneshaders? i tried this with an octane-colorcorrectionshader but there is no option for decrease/increase the colorintensity.
thanks in advance! :)
oli

Re: Filtershaderreplacement with Octaneshaders

Posted: Mon Sep 09, 2013 1:01 am
by FooZe
Hi,

No the color correction does not have saturation.
I think the only option at this stage is to use a mix texture.
Load the HDRI into both the texture inputs, but make one of them a float type (making it gray scale).
Use the amount slider to "dial in" as much of the colored image as you want. IE: the amount slider will give you full color, through to full gray scale.

Thanks
Chris.

Re: Filtershaderreplacement with Octaneshaders

Posted: Tue Sep 10, 2013 5:20 pm
by useruser
works perfect
thank you! :)

Image