VRam runs full.
Posted: Tue Sep 03, 2013 9:21 am
Is it a 3dsmax 2014 issue that my vram runs full just while working on multiple scenes (even without rendering).
My scenario:
I work on multiple scenes. 144 to name it. They are all the same. Same textures, models, just the size of some parts are a bit different. It is for a shop configurator.
Mostly I open up a previous scene, copy in a part, change its with, resave, open the next one.
Now after 10-15 scens already 5GB/6GB are full.
I observed the same while rendering a batch of scenes over-night. At the morning my vra was nearly full although the scenes share the same assets.
Any technical crack here who can explain a bit? Is it memory leak in Octane or what is it?
My scenario:
I work on multiple scenes. 144 to name it. They are all the same. Same textures, models, just the size of some parts are a bit different. It is for a shop configurator.
Mostly I open up a previous scene, copy in a part, change its with, resave, open the next one.
Now after 10-15 scens already 5GB/6GB are full.
I observed the same while rendering a batch of scenes over-night. At the morning my vra was nearly full although the scenes share the same assets.
Any technical crack here who can explain a bit? Is it memory leak in Octane or what is it?