Transparency maps and shadows question
Posted: Sun Sep 12, 2010 7:05 am
Hello,
I recently discovered Octane and I tried to experiment a bit with the demo. But as the thread topic already says, I have a question regarding transparency maps and shadows the objects with such maps applied are casting.
In the screenshot attached, there is a simple test I performed with a square plane that has a floatimage transparency map applied to it. But the shadow it is casting is... square - so the opacity map does not affect the shadow.
Is this normal? Or is this a limitation of the demo? Or, am I missing something - doing something wrong?
Thanks for any info.
(Cuda 3.01 driver on GTX295)
I recently discovered Octane and I tried to experiment a bit with the demo. But as the thread topic already says, I have a question regarding transparency maps and shadows the objects with such maps applied are casting.
In the screenshot attached, there is a simple test I performed with a square plane that has a floatimage transparency map applied to it. But the shadow it is casting is... square - so the opacity map does not affect the shadow.
Is this normal? Or is this a limitation of the demo? Or, am I missing something - doing something wrong?
Thanks for any info.
(Cuda 3.01 driver on GTX295)